Writing a video game review







Call of Duty: World at War

Hoping to expand on the success of Infinity Ward's "Call of Duty 4: Modern Warfare/' Treyarch has continued the series with "Call of Duty: World at War.“ The WWII shooter game setting is overused, but somehow Treyarch made it fresh. They accomplished this through refining Infinity Ward's features, such as the online ranking system and multiplayer, moving the theatre of the battles, and introducing some amazing new features.

What 1 loved most is the new settings, cut scenes and scale. The past Calf of Duty games (except 'ModernWarfare') were set during World War II. Once again, the series travels back in time but introduces a new setting: the Pacific Theatre. This game shows the struggles the U.S. Marines had against the Imperial

Army of Japan. It makes for a fresh setting and fresh tactics, as you have to deaf with a severely entrenched Japanese Army that has no qualms about rushing at you headfirst. The scenes between missions are amazing, showing a beautiful version of the experiences of troops, and how the mission is progressing. Actual video of the war is included, which is sometimes gruesome but connects you to the real history.

But, despite the scale, detail, and cut scenes, the story isn't all there. The character you play fs never given a face or a personality, perhaps in the hope that you'll see yourself as him, but that doesn't happen. The story is also very scripted, and parts are predictable if you have played a Call of Duty game before. Despite Treyarch's attempts to realistically represent this horrible war that taxed all nations, you don't fully connect to it.

So, in general, I rate it 8.5 out of TO.